The city game is a multi-player game played in small groups, where participants design an urban space in a mock setting using simple playing blocks (or LEGO blocks). Click here to read more about it in our booklet [PDF].
To increase understanding of urban poverty across different groups in the society in an interactive manner, we have created a series of interactive visuals that compare access to services like electricity or transport across slums. Click here to read more about it in the Work page.
A smart campus addresses the problem of managing resources and services in a campus in an effective, sustainable and reliable manner. All without compromising on user comfort. Click here to read more about it in the Work page.
Spreading awareness in a linguistically diverse society with high rates of illiteracy is a huge challenge. This poster uses extensive symbology for easy understanding across different sections of society and a colour theme that makes it easily replicable for low cost. Click here to see the infographic [PDF].
Cycle Lanes were recently introduced in Jayanagar as part of the Bicycle Friendly Streets initiative. We are building tools to understand what people's opinions of these lanes are, and to create awareness about them. Click here to read more about it in the Work page.
The recent outbreak of Dengue in the city has prompted BBMP as well as several hospitals, to release health guidelines to the public. Putting these in a visual medium helps convey the information better, and to a larger audience. Click here to see the infographic [PDF].
Can people get involved in planning their city? How can policymakers explore implications of their choices without implementing them? How can we examine if we are adequately prepared for emergencies? Can people understand complex laws without going through verbose tomes?
These problems require spaces where individuals and groups can come together and question, debate, discuss, and ideate. Spaces that are open and equal. Space that allow for participation, immersive learning and informed decision making.
Our goal is to create such spaces using games, simulations and visualisations – tools based on research that allow diverse sets of people to communicate on an equal footing. We seek partners from the government, academia, civil society and industry to further our goal of creating spaces for collective reflection and growth.
We are an interdisciplinary research organization. We have people from diverse backgrounds, including social sciences, art, and technology working together, for the idea of being equal and open applies to the organization and the people in it.
We start by defining the research problem, followed by the literature review. Depending on availability of data (which in India is a well-known issue), we do our own primary research involving a combination of surveys, ethnographic studies, and/or focus groups. Next comes analysis, which is the foundation for our models, both conceptual and computational. Based on these models, we create visualisations, simulations and games. Then, the stakeholders work with these tools. This, in turn, helps refine the problem formulation, and so on. Such iterations help stakeholders come closer to a deeper understanding of the problem.
We speak of an innovation eco-system but without research driven by the Indian context, that eco-system is going to remain a pipe dream. What we need is a research organization that understands the Indian context, does not shy away from the complexity of the issues involved. What we need is a research organization that promotes dialogue between academia, civil society, industry and the Government. We envision Fields of View to be that organization. If you want to be a part of this journey, please do get in touch. We look forward to hear from you.