Polity

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Polity is Asia’s first experiential policy course!

Polity uses easy to play games, simulations, models and activities to get participants to experience the perspective of all stakeholders involved, experience and practice inclusive and bottom up visioning, strategizing and planning for the development of their communities.

Why Games for Policy?

  • Games are an inclusive medium for education (as a pedagogical tool) and enhance collaboration because anyone can participate in them, irrespective of educational background, exposure and experience.
  • Games are an extremely effective medium of learning because participants are more willing to take risks, be creative, and experiment, as they don’t have the risks of failure.
  • Games allow for collecting intangible data in the form of preferences and biases that is crucial for policies.
  • Games create an inexpensive and highly engaging medium to test various policies and their outcomes with different affected and influencing groups.

Objectives of the course

  • Understanding Wicked Problems
  • Problem Root Cause Analysis
  • Systemic solutioning for Wicked Problems
  • Visioning
  • Bottom-up participatory planning and practices
  • Bottom-up participatory data collection
  • Alternative method for data collection and analysis
  • Complex data model analysis
  • Root-cause analysis
  • Decision tree mapping
  • Understanding the use and intricacies of Hybrid Value Chains through a simulation based approach
  • Understanding interconnectedness and intersectionality of sectors while measuring impact

These objectives will be tailored based on the target audience and the course requirements in discussions with the facilitators and convenors/organisers.